Analysis Reveals Certain PlayStation Titles Spend More Time on Locomotion Than Actual Gameplay, According to Research
In the realm of digital entertainment, walking has become an integral part of many popular video games. Here's a breakdown of the walking distances covered in some of the most renowned titles and the virtual calories burned in the process.
Grand Theft Auto V, with its expansive open world, sees players spending approximately 35% of their playtime walking. Over the course of 69 quests, players cover a distance of around 43 miles. If these virtual strides were translated into real-life, they would burn around 3,450 calories.
The Last of Us Part II, another action-packed game, requires players to cover approximately 43 miles across 46 quests. With an average walking speed of 3.9 mi/h, players walk for approximately 11 hours in the game. This virtual trek would burn close to 3,450 calories in real life. Players spend about 47.6% of their playtime walking in this post-apocalyptic world.
Assassin's Creed Shadows presents a more demanding journey, with players logging around 81 miles of walking. Completing the game takes about 18.4 hours of walking. The virtual calories burned during this quest are approximately 6,500.
In the world of WUCHANG: Fallen Feathers, players cover approximately 50 miles. Completing this game takes about 14.8 hours of walking, burning approximately 4,000 virtual calories.
Mortal Kombat 11, on the other hand, is a game where players engage in intense combat rather than long walks. Players only walk about 0.4 miles, a stark contrast to the other games in this list.
The record for the longest virtual journey goes to Death Stranding 2: On the Beach, where players trek a distance of approximately 106 miles. Completing this game takes about 29.5 hours of walking, burning approximately 8,500 virtual calories.
Games that require players to run a lot, such as endless runner games like Temple Run 2, are developed by specialized studios like Imangi Studios, LLC. These games, while not included in this list, provide a unique challenge and offer a different perspective on the virtual walking experience.
This exploration of virtual walking in popular games not only provides an interesting comparison but also offers insights into the physical exertion players undergo in the digital world. Whether it's a post-apocalyptic wasteland, a bustling city, or a mystical realm, the miles logged in these games are a testament to the immersive nature of modern gaming.
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