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Assemble Your Game Theory Project: Portfolio Enhancement with MatchDog

Multiple strategies for incorporating game theory within the MatchDog additional endeavor are feasible. It's further suggested to hold off on implementing game theory until a more suitable time for its introduction...

Construct Game Theory Project for Your Portfolio with MatchDog
Construct Game Theory Project for Your Portfolio with MatchDog

Assemble Your Game Theory Project: Portfolio Enhancement with MatchDog

In an insightful article authored by Teo Yu Siang and the Interaction Design Foundation, the focus is on the MatchDog IxD (Interaction Design) project, which has been pushed to the orbital zone of applied game theory. The project brief for MatchDog is under review for potential information manipulation and system owner priority goals.

The article outlines a series of activities aimed at deciding where game theory can ethically and appropriately support the MatchDog mission. These activities include deciding on object-action pairs to gamify, choosing behavioral motivators, identifying game mechanics, specifying a complete game design, and augmenting the UX prototype with gamified design patterns.

The first iteration of the interactive prototype does not include game theory. However, the decision about whether and which game theory to use in the MatchDog project was made by the project leader or the designated decision-maker within the project team.

Presenting contrasting IxDs highlights expertise and simplifies explaining game design. Two specific object-action pairs that could be gamified are provided in tables 29 and 30. The decision on which object-action pairs to gamify aligns with business owner goals.

Creating contrasting IxDs can serve as a strong portfolio piece for job interviews or consulting pitches. It is important to note that most people presenting during job interviews or consulting pitches are not familiar with game theory execution.

The game design should include an economy, rules, time boundaries, an engagement loop process, cheating disincentives, and the augmentation of the existing UX prototype with the additional gamified design patterns. The contrasting versions minimize audience comments that confuse usability with intentional behavioral guidance.

The article also discusses the potential use of game theory in the MatchDog supplemental project. The decision to use game theory is the designer's own. Alternative/enhanced designs should be created for the MatchDog prototype to implement gamification.

The goal is to ensure that the application of game theory supports the MatchDog mission while maintaining ethical and appropriate standards. The decision about whether and which game theory to use is crucial in achieving this goal. The article provides a comprehensive guide for designers and project leaders navigating this process.

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