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Brainwashing through palm leaves: a revealing look

Independent Games, despite their apparent anti-capitalist stance, can unwittingly instill neo-liberal ideologies. 'Tiny Bookstore', an indie game, serves as a prime example of this paradox.

Brainwashing through the use of palm-based techniques or methods
Brainwashing through the use of palm-based techniques or methods

Brainwashing through palm leaves: a revealing look

In the realm of indie gaming, a charming title has emerged that offers players a unique blend of comfort and capitalism - "Tiny Bookstore", developed by Neoludic Games.

"Tiny Bookstore" is available on PC and Nintendo Switch for €19.99, and since its August release, it has received positive reviews. The game places players in the role of a bookstore owner, where the objective is to sell as many books as possible to reinvest in new equipment and grow.

This cozy game is designed to provide players with a feeling of security and comfort, a characteristic shared by other titles in the genre. "Cozy games" are known for their soft aesthetic and time-pressure-free gameplay, often involving caring for plants and animals. In "Tiny Bookstore", players can tend to a palm plant that plays an interesting role.

According to a scientific article from 2024, cozy games can be seen as a capitalist power fantasy. The palm plant in "Tiny Bookstore" is believed to be indoctrinating the bookstore owner with neoliberal ideology, increasing the chance of selling a classic book by two percent. However, it's important to note that the game's author, the palm plant, or Neoludic Games have not publicly commented on this interpretation.

The bookstore in "Tiny Bookstore" is not just a static environment. It's driven through a city and interacts with residents. The bookstore owner even gives book recommendations. Additionally, the bookstore receives new items through classified ads, making it a second-hand bookstore.

The "gamerzine" column has expressed both love and concern for cozy games. On one hand, they offer virtual worlds where equality and affordable housing are often possible. On the other hand, the capitalist nature of cozy games can lead to exploitative relationships in the real world. The author of the column believes that cozy games can make alternative systems experiential, aiming to create virtual worlds where things are possible that aren't elsewhere due to capitalist, patriarchal, or colonialist realities.

In conclusion, "Tiny Bookstore" is a captivating example of a cozy game that offers players a unique gaming experience. While it may be seen as a capitalist power fantasy, it provides a comfortable and engaging environment for players to explore. As with any game, it's essential to consider the implications of the themes and mechanics presented within.

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