Dynamic combat sequence creation in Clair Obscur Expedition 33 visualized through animation demonstrations.
In the realm of gaming, anticipation is building for an upcoming title that's making waves – Clair Obscur, developed on the Unreal Engine 5 platform. This game, set to captivate players with its stylised visuals, nods to French art, and emotional depth, is one of the best Unreal Engine 5 games, offering AAA polish with the wild creativity of an indie team.
3D animator Sylvan Kim, a key member of the Clair Obscur team at Clair Obscur, has been sharing behind-the-scenes demos of the game's combat scenes, providing a unique insight into the game's development. Recently, Sylvan shared a photo on Instagram of the Unreal Engine 5 level sequence featuring The Curator's attack, the main antagonist of the game, modeled by 3D artist Lionel Gallat.
The Curator's attack, according to Sylvan, was well-balanced and dynamic. However, a demo showcasing an even more dynamic attack didn't make it into the final game. Sylvan also shared this dynamic attack demo on Instagram and LinkedIn, offering fans a glimpse of what could have been.
Sylvan's Instagram posts have provided a fascinating look into the development of Clair Obscur. He has been revealing the work behind the game's combat scenes, offering a unique perspective into the game's creation. For those interested in learning more about Unreal Engine 5, a comparison with Unity is available for further reading.
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