Game Development Demos Reveal Creation Process for Clair Obscur Expedition 33's Dynamic Battle Scenes
In the world of gaming, anticipation is building for the upcoming release of Sandfall Interactive's Clair Obscur, a game that promises to captivate players with its stylised visuals, nods to French art, and emotional depth. The game's 3D animator, Sylvan Kim, has been sharing behind-the-scenes animation demos on Instagram and LinkedIn, offering a glimpse into the making of this highly-anticipated title.
Sylvan recently shared a new post on Instagram (@sylvan_kim), featuring a photo of an Unreal Engine 5 level sequence depicting an attack by The Curator, the game's main antagonist. The post does not provide specific details about Clair Obscur, but it has sparked excitement among gamers and animation enthusiasts alike.
The Curator, a complex and intriguing character, seeks to end the painting of the world in the game as a way to move on from his son's death. One of Sylvan's favourite animations to work on was the boss animation for The Curator, showcasing the animator's dedication to bringing this character to life.
Clair Obscur is a fresh take on the RPG genre, featuring frenetic combat scenes that play a significant role in the game's immersive experience. Sylvan used Autodesk 3ds Max, one of the best 3D modelling programs, to create the sequence for The Curator's attack.
For those interested in learning more about Unreal Engine 5, a guide is available on the Creative Bloq website. The guide compares Unreal Engine 5 to Unity and offers insights into the best Unreal Engine 5 courses. The Creative Bloq Newsletter, picked by the editors, also offers daily design news, reviews, how-tos, and more.
Georg Laube, the director of Clair Obscur: Expedition 33, which was also developed using Unreal Engine 5, has praised the engine's capabilities. As the release date for Clair Obscur approaches, gamers are eagerly awaiting the opportunity to delve into this stylised world and uncover its secrets.