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In the first half of the new Bond video game, shooting sequences seem to grab my attention more than the stealth elements.

007 First Light bearing a resemblance to Hitman is hardly surprising, yet it's not the espionage tactics that capture my attention.

In light of the initial 30-minute preview, my anticipation for the firearm action in the latest...
In light of the initial 30-minute preview, my anticipation for the firearm action in the latest Bond video game surpasses my expectations for the covert operations.

In the first half of the new Bond video game, shooting sequences seem to grab my attention more than the stealth elements.

In the latest instalment of the James Bond franchise, "007: First Light", players are immersed in a thrilling world of espionage and action. Developed by the Danish studio IO Interactive, known for their work on the Hitman franchise, the game offers a unique blend of third-person shooting, social manipulation, and stealth.

The game's narrative unfolds in a linear story, but with plenty of opportunities for players to make their mark. Bond, much like Agent 47 from the Hitman games, infiltrates a hotel and a gala, using distractions, deception, and hand-to-hand combat to get the job done.

During the car chase sequence, Bond is always several car lengths behind his target, adding an element of suspense and strategy. The chase is not just about speed, but also timing and manoeuvring.

One of the game's most exciting features is Bond's ability to remotely hijack a plane, causing it to bank left and right, squishing enemies with unsecured cargo crates. The game also boasts a slow-motion effect similar to Max Payne during gunfights, allowing players to strategise and execute precise shots.

Bond's gunplay is relaxed and composed, handling SMGs and shotguns with ease. There are moments where he can knock out an enemy, catch his own weapon mid-air, and continue the fight, adding a cinematic touch to the gameplay.

In addition to combat, Bond can also negotiate with guards, climb walls, light fires, turn on hoses, and even jump into flower beds for cover. The game offers a variety of ways to approach each mission, encouraging players to think creatively and strategise effectively.

Tyler Wilde, a writer for PC Gamer, was instrumental in bringing "007: First Light" to life. Growing up playing games like Zork, Myst, and Bushido Blade, Wilde's passion for gaming shines through in the game's design. As a member of the PC Gamer team since 2011, Wilde focuses on news coverage for the site, bringing his expertise and enthusiasm to the world of gaming journalism.

In "007: First Light", explosions do not leave nearby enemies standing, adding a layer of realism to the game's action sequences. The game's missions are filled with opportunities for non-violent distraction and deception, offering players a variety of ways to complete their objectives.

Overall, "007: First Light" delivers an immersive and thrilling experience, combining the best elements of action, espionage, and strategy. Whether you're a fan of the James Bond franchise or a lover of action games, this is one adventure you won't want to miss.

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