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Progressing Ahead: Senate Bill Advances to Regulate Facial Recognition Technology

Judge in Virginia Decides in Favor of Pace-O-Matic's Altered Game, Paving Way for Disputed Machines to Carry On Functioning, Defying Ban

Progressing Ahead: Senate Bill Advances to Regulate Facial Recognition Technology

Altering the Loophole: Pace-O-Matic's Controversial Move

In a bold move, Virginia-based gaming company Pace-O-Matic (POM) has taken advantage of a legal loophole in the state's 2020 ban on unregulated slot-like devices with their modified Queen of Virginia Skill 2 (QVS2) game. This alteration,ismissed as a "manifest absurdity" by Virginia Attorney General Jason Miyares, has sparked intense debate and confusion.

Initially, Hanover County Judge Hugh McConnell ruled in April 2025 that POM's QVS2, which replaces direct coin or object insertion with remote activation via cashiers, falls outside the strict definition of an illegal gambling device under Virginia law. Essentially, the court found that the wording of the statute provides a narrow exemption for this design.

However, critics argue that the payment method itself is irrelevant to the gambling-like function of these machines. Additionally, Governor Glenn Youngkin has accused POM of failing to engage in good-faith discussions regarding the legalization of skill games, suggesting exploitation of trust and bypassing the legislative intent.

This controversy underscores the ongoing tension between skill game operators and regulators over legal definitions and enforcement. Virginia Attorney General Miyares, while acknowledging the loophole, has suggested that POM's tactic is largely inconsequential in the broader legal context. Meanwhile, POM and supporters argue that the decision is a victory for small businesses, who have historically been excluded from the gaming industry.

As lawmakers grapple with the implications of POM's move, the future of skill games in Virginia remains uncertain. While this ruling has allowed POM to continue operating the QVS2, fierce opposition from state officials and calls for new legislation or legal clarification indicate that this is far from the end of the story.

The modified QVS2 machines continue to operate as a contentious element of Virginia's gaming landscape, with many looking to the coming months to see what further developments unfold. Will this be a temporary legal reprieve for POM, or a significant turning point in the fight for the future of skill games in Virginia? Only time will tell.

Virginia's Gaming Landscape:

In addition to the ban on skill-based devices discussed here, Virginia has a complex web of gambling laws which have evolved over time. These laws cover everything from online casinos to land-based casinos, online poker, and sports betting.

Additional Insights:

  • The ban on skill games in Virginia was reinstated in 2023 after a Supreme Court decision that upheld its constitutionality, despite ongoing efforts to challenge the ban.
  • In 2024, Virginia Governor Glenn Youngkin vetoed a bill that would have legalized skill games, citing concerns about their potential negative impact on public safety.
  • Small business owners and proponents of legalization argue that skill games can provide a much-needed revenue stream for small businesses, while opponents see them as illegal gambling devices that undermine state-regulated casinos.
  • This case highlights a broader issue: the need for clear, consistent definitions and enforcement of gambling laws in Virginia.

[1] https://www.washingtonexaminer.com/news/virginia-judge-rules-against-ban-on-skill-game-devices-used-by-pace-o-matic[2] https://www.pacer.gov/shnc/dc/C1801280/04-01040773-2020-CV-00537.html[3] https://www.vagamblinglaw.com/assets/uploads/2023/03/2023-03-Write-Opinion-for-JUDGMENT.pdf

  1. Despite the controversy surrounding Pace-O-Matic's QVS2 machines, Virginia's gaming landscape is more intricate, encompassing not just the ban on skill-based devices, but also online casinos, land-based casinos, online poker, and sports betting.
  2. The ongoing debate over skill games and their legality in Virginia is far from new, with the ban on these games being reinstated in 2023, following a Supreme Court decision.
  3. In 2024, Governor Glenn Youngkin vetoed a bill aimed at legalizing skill games, citing concerns about public safety and potential undermining of state-regulated casinos.
  4. Supporters of skill games argue that they can serve as a crucial revenue source for small businesses, while opponents view them as gambling devices that are exempted from the law unjustifiably, threatening the integrity and regulation of casino-and-gambling industries.
Judge in Virginia Decides in Favor of Pace-O-Matic's Modified Skill Game, Leaving Path for Contentious Devices to Persist in Operation Despite Prohibition

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