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Strategies for Advancing and Reconstructing in Poker to Reach GTO (Game Theory Optimal) Play

Underdiscussed aspect in poker coaching: Mental stages, often labeled 'thinking levels'. Nonetheless, these mental stages surpass simple...

Strategies for Advancing and Reconstructing in Poker to Reach GTO (Game Theory Optimal) Play

Rewritten Article:

Poker Strategy Uncovered: Leveling - The Key to Beating Opponents

Want to take your poker game to the next level? Let's talk about leveling, a tactic that's not often discussed in poker coaching circles but can make a significant difference in your profits. This strategy is all about outsmarting your opponents and mastering the art of balance between Game Theory Optimal (GTO) strategies and exploiting your foes.

What is Leveling in Poker?

Let's first define what leveling means in poker. We'll cover the basic levels of thinking in poker, highlighting the importance of moving beyond the basics.

  • Level 0: I don't think at all.
  • Level 1: What do I have?
  • Level 2: What does my opponent have?
  • Level 3: What does my opponent think I have?
  • Level 4: What does my opponent think I think they have?

And so on, theoretically without end.

Most players at the micro-stakes level play at Level 1 - focusing primarily on their cards and board textures. To beat these players, you need to think strictly at Level 2 and concentrate solely on their most likely hands.

Thinking one level ahead of your opponent will lead to long-term profit, while thinking two levels ahead will lead to profit for your opponent, as you'll be overthinking and out of sync with your opponent.

Illustrating Leveling with a Hand Example

Let's delve into an example to illustrate the concept of leveling. We're using a game with polarized ranges and a river bet:

  • The pot and effective stack: $100 each.
  • Board: [\Qh][Th][4h][9s][2s]
  • Players: An aggressor (out of position) and a defender (in position)

This example serves as a stepping stone to understanding how GTO strategies are built on theoretical models.

Leveling in Poker Depicted

To add more realism to the model, let's introduce two new variables:

  • The aggressor can now check on the river.
  • A few missed gutshots in the defender's range.

Here's roughly how leveling will unfold:

Step 1

The defender realizes that if the aggressor checks, it's essentially a fold. Since the aggressor always goes all-in with strong hands, the defender's attack range becomes saturated with bluffs: they start bluffing 100% of the time with all hands worse than bluff-catchers.

Step 2

The aggressor starts to understand that the defender is over-bluffing, leading to a shift in strategy: sending value hands into the check range to catch their opponent's bluffs.

Step 3

The defender recognizes that the aggressor is checking more often, resulting in reduced bluffs.

Step 4

The aggressor picks up on the reduction in bluffs and returns most of their value hands to the betting range. However, they continue to check with some value hands to guard against the defender's attacks.

Step 5

The defender understands that the aggressor hasn't perfectly protected their check range, so they start re-bluffing on the river (but not to the extent of earlier steps).

Step 6

The aggressor recognizes that the defender is still bluffing too often on the river. In response, they add several strong combinations to their check spectrum, in the hopes of catching the defender off-guard.

Step 7

The defender begins to notice the decrease in bluff frequency, making their bluffs even less common than in Step 5, but still more frequent than optimal.

Step 8

The aggressor recognizes the further reduction in the opponent's bluff and re-introduces a small portion of strong hands to the betting spectrum, as their EV will be higher there.

Step 9

The defender realizes that the aggressor is over-folding on the river to a negligible extent.

Balancing Act: GTO vs. Fish Opponents

Notice the progressive adjustments players make in the example provided. This process eventually leads to:

The Nash Equilibrium: Finding Balance

In game theory, this point where opponents reach an equilibrium, unable to deviate from it for self-inflicted harm, is called the Nash Equilibrium. At this point, both players have achieved an ideal GTO game relative to each other and cannot deviate without losing profit.

Exploitation Over GTO

So, should you stick to GTO or exploitation in poker? If you're chasing profit, the answer is clear: exploitation should be your focus, especially when facing a majority of unbalanced opponents - fish, semi-regs, weak regs, etc. In these situations, non-exploitative play will likely waste your time.

Even if exploiting means stepping aside when they dare to attack you.

  1. In the context of poker, leveling refers to a strategic approach beyond the basic thinking levels, focusing on outwitting opponents by understanding their thought processes.
  2. Leveling, when applied correctly, can significantly improve profits in poker games, helping players outsmart opponents who primarily focus on their own hands.
  3. The example of a river bet game demonstrates the leveling process, where players typically bluff and counter-bluff, adjusting their strategies based on their opponent's perceived hand strength.
  4. As players continue to level, they reach a balance called the Nash Equilibrium, a point where neither can profitably deviate from their strategy, ideally towards a GTO game. However, in most cases, exploitation should be the focus in order to maximize profits, particularly against weaker opponents.
Poker coaches tend to overlook the concept of thought levels, also known as thinking levels, in their teachings.
Strategies in poker coaching seldom touch upon the concept of leveling, or more specifically, the various levels of cognitive thought. Yet, leveling encompasses more than just...

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